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[OM] Re: Flash coverage angles - Oly found to be optimistic

Subject: [OM] Re: Flash coverage angles - Oly found to be optimistic
From: Tim Hughes <timhughes@xxxxxxxx>
Date: Tue, 11 Jan 2005 00:35:18 -0800 (PST)
>>Mark Lyon discussed the inherent distance light drop off of increased off 
>>axis flash illumination of walls.<<
Mark,
         I believe there are three parts of the light falloff onto a linear 
object like a wall. 
1) The flash design. (everbody blames!)
2) the increased distance (which you identified) as the light angle increases. 
(varies as cos^2 of half angle.)
3) the increasingly acute angle at which the light strikes the flat surface. 
(ie it spreads the light over a larger area as the light strikes at an acute 
angle, instead of straight on)
As far as I remember without doing the sketch, this all leads to a cos^3 fallof 
of light for an ideal equal light output per unit angle flash .  There used to 
be really great website discussing this in extreme detail and comparing the 
light uniformity of various flash reflectors and diffusers for studio lights. 
Unfortunately it is no longer online and the companies products are not 
available. 
These power laws guarantee you get uneven wall illumination for wide angle 
lenses, unless you use multiple flashes, or decrease the angle by bouncing 
flash off ceiling moving them back etc.  You could in theory design a flash 
especially for linear objects, but it would not work well for equal distance 
objects!
Super wide angle lenses also have aparent "vigneting" due to light drop off as 
they map the light from a flat surface at an acute angle. This is on top of any 
actual vigneting due to aperture effects. So the combination of 
flash,aperture,wall and lens mapping all conspire against you!
Regards,
Tim Hughes
 


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